Ghostware: Testing Devlog
Ghostware » Devlog
Ghostware: Testing Devlog
This Devlog for Ghostware will focus on the following topics:
- -Bug fixes
- -Balancing
NOTE: A testing session was not conducted for the game due to computer issues so this Devlog focuses on more general bugs and issues.
The main issue currently in the game is the player not taking damage when standing next to an enemy for an extended period. To fix this, the collision detection was changed from just checking trigger enter to also checking trigger stay, allowing for the player to be damaged when standing in a hitbox for an extended period.
To balance the game a variety of changes were made:
- -Changing enemy health values to better fit the difficulties.
- -Not allowing the wraith boss to use multiple attacks at once.
- -Limiting the number of strings that the mask boss can spawn.
- -Changing the speeds of both the mare boss and regular enemy
- -Making object ghost projectile bullets deal less damage.
- -Making the ground pound impact and waterfall damage from bosses be increased
Get Ghostware
Ghostware
Status | In development |
Author | egurney |
Genre | Adventure |
More posts
- Ghostware: Documentation DevlogOct 18, 2023
- Ghostware: Polish and UI DevlogOct 18, 2023
- Ghostware: Presentation and graphics DevlogOct 18, 2023
- Ghostware: Enemies and interaction DevlogOct 18, 2023
- Ghostware: level blocking DevlogOct 18, 2023
- Ghostware: Player Movement DevlogSep 10, 2023
- Game ConceptAug 27, 2023
Leave a comment
Log in with itch.io to leave a comment.